The whole experience a user has
with a company's goods or services is referred to as the user experience (UX). How simple or difficult it is to interact with each piece of a product or service determines good or terrible UX design.
User interface (UI), on the other hand, refers to the style and layout of the product — including all the buttons, placeholders, text, images, checkboxes and other visual elements that users interact with.
Who are you designing for?
When you think about your UX design, ask yourself the following questions:
- Who are your users or clients, and where and how will they use your website, product or service?
- What are the products or services you’re selling or promoting and how can you motivate your customers to buy or use them?
- Why is your product better than that of the competition? What is your unique selling point?
It's important to bear in mind that your user is at the centre of everything.
Here are five UI questions to ask yourself about your product:
- Is it easy enough for the user to find what they're looking for?
- Is the app or website too complicated?
- Does the onboarding process make sense, or is it too long?
- Do the buttons or other links do what your user expects?
- Is the text easily legible and concise enough?
Make it work for you
Now that you know all the theories, how do you practically implement them? Here are 10 steps to creating a winning website for your business:1. The process flow
The building of a website should kick off with your whole team — including designers and developers — working out exactly what you're trying to achieve with the project.
2. Site map
The site map is the basic structure of everything that's going to be on your website. It's a working document between you and your client to work out exactly:
3. Take your users on a journey
- what content needs to go onto your site
- how you're going to structure it, and
- how you will lead your users through that content.
After the site map is done, you need to create a user flow
or user journey. Here, you map out how users will move through your website until they, for instance, get to a point where they purchase a product or subscribe to get regular news updates, depending on your end goal.
You need to look at all the feedback loops — using the system's outputs
as inputs for product improvement — and possible places where the customer could end up abandoning the process and leave your website, and create solutions to stop that from happening.4. Give your users a personalityUser personas are fictional or imaginary characters
that represent your customers and target audience. Despite them not being actual people, they are based on data and facts discovered through actual interviews, surveys and other user research methods.5. The blueprint
The next vital stage of the project is building your wireframe
, which is the blueprint for your website. It is basically a 'stripped-down' version of your site, where you place all the information and content that will go onto the site and structure it accordingly.6. Time for the good stuff
Next on your to-do list is the UI of your website: the design look and feel. This is where you decide on your brand identity, which includes selecting your colours, fonts, the images you’ll use and everything that will bring your site to life. This is the side of your website that people will see and interact with.7. Prototyping
After the UI stage, the prototype is created. This is an interactive demo of your website
. An interactive prototype
serves as the 'live' version of your wireframe and gives the product life by displaying the entire flow combined with the actual text and the finished copy.
This allows everyone on the team to go through the website from their laptops or mobile phones and to click through the site pages as if it’s the final product.8. Website handover
It is now time to hand over the project from the designers to the development team
to implement the finished design.
Designers always include a style guide
for the developers, which determines aspects such as:
- font sizes
- button styling, and
The designer will also create a folder with corporate 'assets', such as:
9. Almost there …
- header and footer logos
- favicon (a 16x16 pixel tiny icon used in web browsers to symbolise a website or web page)
- optimised images
- font files
- colour codes, and
Before the site goes live, it needs to go through the testing phase. UI testers make sure all the buttons, fields, labels and other items on the screen work as specified by checking screens, colours, fonts, sizes, buttons and icons — and how they respond to the user input.10. … and we're live!
Developers have a go-live checklist before they can officially launch the website. This is a crucial
part of the final process to check those servers, the security of the site (whether it's easy to hack and / or retrieve your client's details from a database), URLs, links and forms are all correct and working.
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