Beyond entertainment: How businesses can leverage games to drive social change
Publicity
Sea Monster's CEO Glenn Gillis says games are one of the biggest entertainment categories in the world today. Gillis adds that globally, video games are worth more than USD$242-billion and are expected to be worth nearly USD$584-billion by 2030.
Beyond entertainment: How businesses can leverage games to drive social change
Businesses can leverage games to drive social change
Games to drive social change
Games
Online games
Video games
Gaming
Social change
Social awareness
Video games and social change
Leveraging the power of video games
Leveraging the power of gaming
The power of positive social change
Games as drivers of social change
Building lifelong affinities
Sea Monster
Sea Monster Entertainment
Sea Monster CEO
Glenn Gillis